
- Dungeon defenders 2 terraria weapon drops mod#
- Dungeon defenders 2 terraria weapon drops upgrade#
Fixed an issue where the Mercenary hero was messed up leading to bad shadows. Fixed an issue where the reforging system could delete items if you replaced the consumed item in the middle of server update. Fixed an issue where the Spectral Knights in the Spectral Assault Prime Incursion were not doing their proper damage. Fixed an issue where the Drakenlord’s Frost Shield would stay up even when ignited. Fixed an issue where the Reflect Beams went to default textures on retry from wave. Fixed an issue where rerolling missions doesn't save the reroll. Fixed an issue where the High Seas region was showing the wrong crafting material drop and fixed the order for the Chaos 9 amp. Fixed an issue where the Countess’ abilities weren't counting toward the weekly ability mission. Fixed an issue where there wasn't a second billboard for double spawn on the Jacked Sparrow. Fixed an issue where the matchmaking input defaults were being filtered out by the profanity filter. Fixed an issue where you can’t buy Fight Me Not in the Chaos 3 Shard Shop. Fixed an issue with the base XP values for onslaught on Wild Westival.
Fixed an issue where the star progress bar wouldn't show past 840 stars.
Fixed an issue where the respawn popup would show up when swapping characters.Fixed Oil Catapult Defense health talent description.Fixed Immolation having an incorrect proc chance.New Talent: Poison Damage - Dark Torment and Lash Out poison damage increased by x% Serpent Avatar (New) - The Serpent Avatar summoned by the Mystic at max Appeasement deals x% more damage.
Dungeon defenders 2 terraria weapon drops mod#
Snake Zealot Chip Mod - Reworked due to being made irrelevant by Serpent’s Coil.
Snake Polymorph increases damage by 20%. Smite has a 20% chance to polymorph enemies hit into snakes. Dungeon defenders 2 terraria weapon drops upgrade#
Obelisk - Removed Upgrade and Appeasement requirements from Obelisk buffs to simplify its usage. The bubble attack also slightly knocks enemies back in addition to its knockup effect. Viper’s Fangs - Damage dealt by this tower has been moved from the bubble pop and rain effects to the initial hit. Beam ramping damage now properly scales with upgrades. Sand Vipers - Increased base number of beams from 1 to 3. Snaking Sands - Detach damage from the stun so Snaking Sands can still damage enemies affected by Elder Wyverns or Headstrong. Can now be upgraded like other towers.Īdded Tower Health to Serpent Coil Talent Added collision so they can be damaged by enemies. Serpent’s Coil - Allowed as many Serpent’s Coils to be placed as DU allows.
Removed ‘Sand Vipers Target enemies affected by Dark Torment’. Increased Dark Torment Tower number of beams from 1 to 3. Increased Dark Torment Tower damage multiplier by 600%. While the dagger is impaled inside an enemy all mystic damage is increased by 50%. Reduced Debilitating Madness damage taken increased from 66 to 20. Reduced Madness Embrace duration increased from 4.6 to 3.2. Sand Storm - Generates a sandstorm around you that consistently deals x% of your Hero Damage as earth damage to nearby enemies. Sand Path - Projectile attacks that hit the ground leave up to three patches of sand that deal x% of your ability power and reduce enemy movement speed by 7%. Blinding Sand - Your attacks have 15% to spawn a ball of sand on impact deal x% of your Hero Damage as Earth damage and slow movement speed and attack speed to all nearby damage. This extra damage can trigger once every 0.1s per enemy hit. Owl God's Wisdom - Your primary attacks deal x% of your Ability Power as extra damage. Genies Protection - After using an ability, gain x movement speed and reduce the damage you take by y% for 3 seconds. Genie King's Curse - While moving below 100 Speed, your Primary attacks deal x% of your Hero Damage stat as Earth Damage. At 5 stacks you launch a tornado forward, dealing x% of your Ability Power as damage to up to 10 enemies and sending them airborne. Cyclostrophic Wind - Your attacks generate 1 tornado stack. This effect can only occur once every 2 seconds. Canyon Bells - Enemies on death have a x% chance to spawn a bell that does y% of your Ability Power as damage to all nearby enemies every second for 3 seconds and stuns them for 2 seconds.